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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
FT Diomedes wrote: A year ago, we got the long awaited Capital ship changes which finally revitalized the class as a whole. It was obvious that Capital ships were going to be very powerful, both in PVP and PVE. You gave us powerful end game shi...
- by Ms Michigan - at 2017.06.09 21:32:31
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2. Sticky:Dev blog: Color Blindness support is coming to EVE Online - in EVE Information Portal [original thread]
Helothane wrote: Please expand the range of symbols used. Seconded
- by Ms Michigan - at 2017.05.18 19:27:27
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3. Sticky:Dev Blog: The Next Steps in Structure Transition - in EVE Information Portal [original thread]
Vladimir Stolichnaya wrote: Ms Michigan wrote: Question for all of you and devs: Why not turn the conquerable stations into unconquerable pirate stations. We have those in hi-sec, why not null (and low for that matter)??? It would create ...
- by Ms Michigan - at 2017.05.10 13:38:52
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4. Sticky:Dev Blog: The Next Steps in Structure Transition - in EVE Information Portal [original thread]
Question for all of you and devs: Why not turn the conquerable stations into unconquerable pirate stations. We have those in hi-sec, why not null (and low for that matter)??? It would create a unique (Thera-esque) form of null sec. It can't be ...
- by Ms Michigan - at 2017.05.07 23:19:04
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5. Sticky:Dev Blog: A New Deployable From The Upwell Consortium - in EVE Information Portal [original thread]
HAHA! Nice. Almost had me, but when I saw those combat boosting amount ...dead giveaway. Love the OMG thing. Didn't even catch that till the comments. Good to see the CCP I love is still around. Nice joke. o7
- by Ms Michigan - at 2017.04.01 16:16:02
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6. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Arggghh...typed and lost whole response! shortened version: How are you going to make the physical immersion break of chunking off a moon repeatedly work?? Are all the moons going to turn to Swiss cheese or croissants? Booster changes - excell...
- by Ms Michigan - at 2017.03.23 19:46:28
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7. Sticky:[December] Defender Missiles - in Upcoming Feature and Change Feedback Center [original thread]
Ammzi wrote: From a game balancing perspective this makes absolutely no sense unless you plan to roll back the bomber nerfs from 2013. Bombers with bomb launchers are used rarely in any large engagement now-a-days due to the distributed multi-...
- by Ms Michigan - at 2016.12.13 14:09:59
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8. Sticky:Dev blog: Fitting Simulation - Virtual ship fitting in EVE Onlin... - in EVE Information Portal [original thread]
You guys knocked it out of the park with this one! Great job and thank you! One thing I would like to see though is the ability to modify existing saved fits. This makes it much easier than rebuilding it. The problem is when you guys change/reba...
- by Ms Michigan - at 2016.11.21 15:40:17
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9. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
Thank you for fixing the GLARING Omega Clone symbol into something less in your face to Alphas! :) Very tastefully done CCP! Good job all. :)
- by Ms Michigan - at 2016.10.13 16:56:33
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10. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Winter Archipelago wrote: Just a little bit of number-crunching here: With the fuel cost of the services totaling 45 blocks an hour (after the 25% structure reduction), we'll be burning 32,400 fuel blocks a month (calculated as 30 days) to ach...
- by Ms Michigan - at 2016.10.11 04:42:43
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11. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Justine Musk wrote: Also... 104 rigs? Is it me or are they just too many? Yeah CCP - why not throw us a simplicity bone here.... Suggestion: Make just one size rig for all Engineering Citadels. REASON: You already said if you are willing t...
- by Ms Michigan - at 2016.10.11 04:28:22
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12. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Anna Lightyear wrote: Overall I like the look of them (citadel skins, so we can get rid of the yellowness? ) While I hate to bust out a bit of common sense/lore here, why on earth do we have an advanced civilisation that applies defensive sy...
- by Ms Michigan - at 2016.10.10 18:19:05
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13. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
It seems elegant; i.e. Risk vs Reward seems balanced..... but still I am struck by the cost overall compared to POS. Maybe this is needed/planned. I would like to see CCP's thoughts on this. Last I checked though, when Citadels were first announce...
- by Ms Michigan - at 2016.10.10 17:46:14
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14. Sticky:Dev blog: Introducing "Purity of the Throne" - in EVE Information Portal [original thread]
Nice skins - (White for the Space Pope!) I wanted to log in to say too, that I really liked the in game notification for the DEV Blog! Awesome touch. Is that new? I don't think I have seen that before.
- by Ms Michigan - at 2016.09.13 16:50:25
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15. This Week in EVE #123 - Week 36/2016 - in EVE Information Portal [original thread]
Thanks as usual for the updates - read them every time. for CCP Falcon (et al) though.... When will our yearly celebratory rewards be coming for those that purchased the Box set and hold a mystery code? That was promised to purchasers to be a...
- by Ms Michigan - at 2016.09.11 16:31:16
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16. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Crack Spawn wrote: Elite Dangerous - you need a bounty scan module before you can go around legally shooting people :P So remove all bounties from eve info card. Introduce module scan to show bounty like cargo scanner. Buy license from C...
- by Ms Michigan - at 2016.09.02 23:24:49
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17. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Quriel Arjar wrote: This will backfire horribly, when people realize their accounts aren't "truly" F2P, like thought they would be, but simply trial accounts without time limitations. It will be even worse, if CCP puts "BUY NAO!" buttons on eve...
- by Ms Michigan - at 2016.09.02 23:15:24
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18. Sticky:Dev blog: Clone States GÇô Post Announcement Follow-up - in EVE Information Portal [original thread]
VicturusTeSaluto wrote: Upon recently returning I found the game to be depressingly empty, and while CCP really needs to do something to address the stagnation I fear this will not be a positive move. The last time that CCP made a major push f...
- by Ms Michigan - at 2016.09.02 23:02:35
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19. Sticky:Dev blog: Clone States GÇô Post Announcement Follow-up - in EVE Information Portal [original thread]
Liang Nuren wrote: I didn't see any reference to the fact that Eve is beginning to be marketed as free to play in the media. It's likely to be marketed the same way on Steam. How do we reconcile the fact that people are going to come in expec...
- by Ms Michigan - at 2016.09.02 22:55:01
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20. Sticky:Dev blog: Clone States GÇô Post Announcement Follow-up - in EVE Information Portal [original thread]
Geronimo McVain wrote: HandelsPharmi wrote: Zappity wrote: A limit on simultaneous alpha clone logins would be good enough. I hope you can manage that. You cannot control it. Not even with the player`s IP adress... Not even with the MA...
- by Ms Michigan - at 2016.09.02 22:49:33
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